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VEHICLE SIZE DATA FILE - The AST Mod - By Atrocities
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          |/ /  .. . '   .\ \|
         |/ /            ..\ \|
       \|/ |: .   ._|_ .. . | \|/
        \/ |   _|_ .| . .:  | \/
       \ / |.   |  .  .    .| \ /
        \||| .  . .  _|_   .|||/
       \__| \  . :.  .|.  ./ |__/
         __| \_  .    .. _/ |__
          __|  `-______-'  |__
             -,____  ____,-
               ---'  `---
           Atrcities Star Trek Mod

Bitmap Name:
  This is a bitmap name for the picture which represents this vehicle.
  This is usually the same as the name but with no spaces. This name
  is used as the very last section of the full bitmap name.
  A Vehicle Bitmap is normally named 
  [Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
  The Empire Name is your empire name.
  Portrait or Mini is the type of the picture. Portrait are 128x128 and
  in an isometric view. Mini are the top-down 36x36 tiles used in space.
  

Vehicle Type:
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

All Units: 
  May not carry cargo (unless a drone).
  May be stored in ships or on planets.
  May be transferred between ships or planets as cargo.

Fighter:
  Stored in Fighter Bays or on a planet. 
  Can be launched into space and moves/refuels just like a ship.
  Can be recovered by a ship with Fighter Bays or a planet.
  They can be self-destructed or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  Completely under player control.

Satellite:
  Stored in Cargo Bays or on a planet.
  Can be deposited in space by a ship or planet.
  Can be recovered by a ship or planet. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Must be refueled by outside means.
  Once fuel is exhausted, it goes dormant like a ship.
  May or may not be under Player control (depends on components).
  If not under player control, will fire on any ships in the same sector.

Mine:
  Stored in Mine Storage or on a planet.
  Can be deposited in space by a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Minimal fuel required. Even if fuel exhausted, non-fuel using comps still function.
  Requires some type of explosive\warhead component.
  Attempts to detonate when objects enter the sector. 
  May or may not be under Player control (depends on components).
  Depending on components - may be triggered by any ship, ships without certain comp, enemy ships, etc.
    
Troop:
  Stored in Troop Quarters or on a planet.
  Cannot be deposited in space.
  Can be dropped on enemy planets to begin ground combat.
  Cannot move.
  May or may not be under Player control (Monster Troops will fight all comers once dropped).

Weapon Platform:
  Stored in Cargo Bays or on a planet.
  Cannot be deposited in space.
  Cannot move.
  Always under Player control.
  Serve only as a container for weapons which fire from a planet into space (or for ground combat).

Drone:
  Stored in Cargo Bays or on a planet. 
  Can be launched into space from a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  May or may not be under Player control (depends on components).


[The following items are only used for Units (Fighter, Satellite, Mine, Troop, Weapon Platform, Drone)]

Launched from Ship:
  This unit can be launched into space by a ship. Only applies to units that can 
  actually be launched.

Launched from Planet:
  This unit can be launched into space from a planet. Only applies to units that can 
  actually be launched.


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*BEGIN*
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Name                          := Scout
Short Name                    := Scout
Description                   := Small ship used for exploration.
Code                          := Sc
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 100
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small ship used for system and planet defense.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 120
Cost Organics                 := 1400
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 120
Cost Organics                 := 1600
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 750
Cost Minerals                 := 140
Cost Organics                 := 1800
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 10%
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 45%.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 140
Cost Organics                 := 2000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 8%
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large class ship used for combat and system defense.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 150
Cost Organics                 := 2200
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large class ship used for combat and system defense.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1250
Cost Minerals                 := 160
Cost Organics                 := 2400
Cost Radioactives             := 160
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -20%
Ability 1 Val 1               := -20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 100%.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 8
Ability 3 Val 2 	      := 8
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 320
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large class ship used for combat and system defense.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 180
Cost Organics                 := 2600
Cost Radioactives             := 180
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -30%
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 120%.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (3) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernaut
Short Name                    := Juggernaut
Description                   := Large class ship used for combat and system defense.
Code                          := JN
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 200
Cost Organics                 := 2800
Cost Radioactives             := 200
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -40%
Ability 1 Val 1               := -40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 200%.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add four (4) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Colony Ship Large
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 760
Cost Minerals                 := 250
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Advanced Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 55%.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 1100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 100
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Resupply Ship
Short Name                    := Resupply Ship
Description                   := Ship has custom mount that reduces size of resupply component components used to resupply other ships in a fleet. 
Code                          := RSS
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Star - Unstable
Ability 2 Descr               := Ship must be in a fleet in order to resupply the fleet. There must be a star within the system.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 400% easier to hit in combat. Not a good weapons platform.
Ability 3 Val 1               := -400
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Ship uses a mount that reduces size of spaceyard component.
Code                          := RSS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2305
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 1
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS1
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 2
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS2
Primary Bitmap Name           := ResourceStation2
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outpost
Short Name                    := Outpost
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := OP
Primary Bitmap Name           := Outpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 5%
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shipyard
Short Name                    := Shipyard
Description                   := Orbital structure that is used to build star ships.
Code                          := SY
Primary Bitmap Name           := Spaceyard
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 450
Cost Minerals                 := 500
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 10%
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital observation structure and for both planetary and fixed space defense structure.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 25%.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 20%
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 10
Ability 4 Val 2 	      := 10
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 400
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly as a fixed defensive space structure and orbital planetary defense base.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 300
Cost Organics                 := 3000
Cost Radioactives             := 300
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 100%
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 15
Ability 4 Val 2 	      := 15
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 600
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used as an orbital habitat, system base, shipyard, or for planetary defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 500
Cost Organics                 := 5000
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 150%.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 200%
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 25
Ability 4 Val 2 	      := 25
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 1000
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := Infantry are mainly used as a police force.  They offer limited protection against invasion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for infantry is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 35
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Pod
Short Name                    := Shuttle Pod
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SPod
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Racial Trait
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 1
Short Name                    := Shuttle 1
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 2
Short Name                    := Shuttle 2
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT2
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 3
Short Name                    := Shuttle 3
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 50
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 300
Cost Minerals                 := 15
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 20
Cost Organics                 := 150
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 75
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 20
Cost Organics                 := 350
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := 8472 Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Small ship used for exploration.
Code                          := Sc
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 1000
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Borg Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 2000
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Borg Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large class ship used for combat and system defense.
Code                          := BC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 2500
Cost Organics                 := 180
Cost Radioactives             := 180
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Borg Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large class ship used for combat and system defense.
Code                          := BB
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 3000
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Borg Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -20%
Ability 1 Val 1               := -20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 100%.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 8
Ability 3 Val 2 	      := 8
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 320
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large class ship used for combat and system defense.
Code                          := DN
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := CruiserHeavy
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 3500
Cost Organics                 := 250
Cost Radioactives             := 250
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Borg Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -30%
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 120%.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (3) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernaut
Short Name                    := Juggernaut
Description                   := Large class ship used for combat and system defense.
Code                          := JN
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2400
Cost Minerals                 := 4000
Cost Organics                 := 300
Cost Radioactives             := 300
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Borg Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -60%
Ability 1 Val 1               := -60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 250%.
Ability 2 Val 1               := 250
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add four (4) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Colony Ship Large
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 760
Cost Minerals                 := 250
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Advanced Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 55%.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 1100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 100
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Resupply Ship
Short Name                    := Resupply Ship
Description                   := Ship has custom mount that reduces size of resupply component components used to resupply other ships in a fleet. 
Code                          := RSS
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Star - Unstable
Ability 2 Descr               := Ship must be in a fleet in order to resupply the fleet. There must be a star within the system.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 400% easier to hit in combat. Not a good weapons platform.
Ability 3 Val 1               := -400
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Ship uses a mount that reduces size of spaceyard component.
Code                          := RSS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2305
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 1
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS1
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 2
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS2
Primary Bitmap Name           := ResourceStation2
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outpost
Short Name                    := Outpost
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := OP
Primary Bitmap Name           := Outpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 5%
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shipyard
Short Name                    := Shipyard
Description                   := Orbital structure that is used to build star ships.
Code                          := SY
Primary Bitmap Name           := Spaceyard
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 450
Cost Minerals                 := 500
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 10%
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital observation structure and for both planetary and fixed space defense structure.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 25%.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 20%
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 10
Ability 4 Val 2 	      := 10
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 400
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly as a fixed defensive space structure and orbital planetary defense base.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 300
Cost Organics                 := 3000
Cost Radioactives             := 300
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 100%
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 15
Ability 4 Val 2 	      := 15
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 600
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used as an orbital habitat, system base, shipyard, or for planetary defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 500
Cost Organics                 := 5000
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 150%.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 200%
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 25
Ability 4 Val 2 	      := 25
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 1000
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := Infantry are mainly used as a police force.  They offer limited protection against invasion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for infantry is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 35
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Pod
Short Name                    := Shuttle Pod
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SPod
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Borg Racial Trait
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 1
Short Name                    := Shuttle 1
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 2
Short Name                    := Shuttle 2
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT2
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 3
Short Name                    := Shuttle 3
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 50
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 300
Cost Minerals                 := 15
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 20
Cost Organics                 := 150
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 75
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 20
Cost Organics                 := 350
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Borg Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Small ship used for exploration.
Code                          := Sc
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 500
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Breen Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 750
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Breen Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small ship used for system and planet defense.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 1000
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Breen Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 550
Cost Minerals                 := 1100
Cost Organics                 := 140
Cost Radioactives             := 110
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Breen Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer Heavy
Short Name                    := Destroyer
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DSH
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 1200
Cost Organics                 := 180
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Breen Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 850
Cost Minerals                 := 1300
Cost Organics                 := 180
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Breen Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 10%
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 45%.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1400
Cost Organics                 := 230
Cost Radioactives             := 130
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Breen Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 8%
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large class ship used for combat and system defense.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1500
Cost Organics                 := 230
Cost Radioactives             := 130
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Breen Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large class ship used for combat and system defense.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 1600
Cost Organics                 := 240
Cost Radioactives             := 140
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Breen Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -20%
Ability 1 Val 1               := -20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 100%.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 8
Ability 3 Val 2 	      := 8
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 320
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large class ship used for combat and system defense.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 2000
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Breen Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -30%
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 180%.
Ability 2 Val 1               := 180
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (3) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Colony Ship Large
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 760
Cost Minerals                 := 250
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Advanced Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 55%.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 1100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 100
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Resupply Ship
Short Name                    := Resupply Ship
Description                   := Ship has custom mount that reduces size of resupply component components used to resupply other ships in a fleet. 
Code                          := RSS
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Star - Unstable
Ability 2 Descr               := Ship must be in a fleet in order to resupply the fleet. There must be a star within the system.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 400% easier to hit in combat. Not a good weapons platform.
Ability 3 Val 1               := -400
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Ship uses a mount that reduces size of spaceyard component.
Code                          := RSS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2305
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 1
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS1
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 2
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS2
Primary Bitmap Name           := ResourceStation2
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outpost
Short Name                    := Outpost
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := OP
Primary Bitmap Name           := Outpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 5%
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shipyard
Short Name                    := Shipyard
Description                   := Orbital structure that is used to build star ships.
Code                          := SY
Primary Bitmap Name           := Shipyard
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 450
Cost Minerals                 := 500
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 10%
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital observation structure and for both planetary and fixed space defense structure.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 25%.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 20%
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 10
Ability 4 Val 2 	      := 10
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 400
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly as a fixed defensive space structure and orbital planetary defense base.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 300
Cost Organics                 := 3000
Cost Radioactives             := 300
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 100%
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 15
Ability 4 Val 2 	      := 15
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 600
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used as an orbital habitat, system base, shipyard, or for planetary defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 500
Cost Organics                 := 5000
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 150%.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 200%
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 25
Ability 4 Val 2 	      := 25
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 1000
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := Infantry are mainly used as a police force.  They offer limited protection against invasion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for infantry is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 35
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Pod
Short Name                    := Shuttle Pod
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SPod
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Breen Racial Trait
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 1
Short Name                    := Shuttle 1
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 2
Short Name                    := Shuttle 2
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT2
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 3
Short Name                    := Shuttle 3
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 50
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 300
Cost Minerals                 := 15
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 20
Cost Organics                 := 150
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 75
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 20
Cost Organics                 := 350
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Breen Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Small ship used for exploration.
Code                          := Sc
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 220
Cost Minerals                 := 1000
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 380
Cost Minerals                 := 1200
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small ship used for system and planet defense.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 1400
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 1600
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 720
Cost Minerals                 := 1800
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 10%
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 45%.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := HCR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 880
Cost Minerals                 := 2000
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 8%
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large class ship used for combat and system defense.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 2200
Cost Organics                 := 150
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large class ship used for combat and system defense.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 2400
Cost Organics                 := 160
Cost Radioactives             := 160
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -20%
Ability 1 Val 1               := -20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 100%.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 8
Ability 3 Val 2 	      := 8
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 320
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large class ship used for combat and system defense.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 2600
Cost Organics                 := 180
Cost Radioactives             := 180
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -30%
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 120%.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (3) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernaut
Short Name                    := Juggernaut
Description                   := Large class ship used for combat and system defense.
Code                          := JN
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 2800
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -50%
Ability 1 Val 1               := -50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 200%.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (4) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Colony Ship Large
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 760
Cost Minerals                 := 250
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Advanced Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 55%.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 1100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 100
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Resupply Ship
Short Name                    := Resupply Ship
Description                   := Ship has custom mount that reduces size of resupply component components used to resupply other ships in a fleet. 
Code                          := RSS
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Star - Unstable
Ability 2 Descr               := Ship must be in a fleet in order to resupply the fleet. There must be a star within the system.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat. Not a good weapons platform.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Ship uses a mount that reduces size of spaceyard component.
Code                          := RSS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2305
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 1
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS1
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 2
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS2
Primary Bitmap Name           := ResourceStation2
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outpost
Short Name                    := Outpost
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := OP
Primary Bitmap Name           := Outpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 5%
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shipyard
Short Name                    := Shipyard
Description                   := Orbital structure that is used to build star ships.
Code                          := SY
Primary Bitmap Name           := Shipyard
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 450
Cost Minerals                 := 500
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 10%
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital observation structure and for both planetary and fixed space defense structure.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 25%.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 20%
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 10
Ability 4 Val 2 	      := 10
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 400
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly as a fixed defensive space structure and orbital planetary defense base.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 300
Cost Organics                 := 3000
Cost Radioactives             := 300
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 100%
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 15
Ability 4 Val 2 	      := 15
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 600
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used as an orbital habitat, system base, shipyard, or for planetary defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 500
Cost Organics                 := 5000
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 150%.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 200%
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 25
Ability 4 Val 2 	      := 25
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 1000
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := Infantry are mainly used as a police force.  They offer limited protection against invasion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for infantry is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 35
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Pod
Short Name                    := Shuttle Pod
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SPod
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Racial Trait
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 1
Short Name                    := Shuttle 1
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 2
Short Name                    := Shuttle 2
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT2
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 3
Short Name                    := Shuttle 3
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 50
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 300
Cost Minerals                 := 15
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 20
Cost Organics                 := 150
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 75
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 20
Cost Organics                 := 350
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Cardassian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Small ship used for exploration.
Code                          := Sc
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 1000
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 1200
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small ship used for system and planet defense.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 1400
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 1600
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 750
Cost Minerals                 := 1800
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 10%
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 45%.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Cruiser
Short Name                    := Attack Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := ACR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 880
Cost Minerals                 := 2000
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 8%
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := Large class ship used for combat and system defense.
Code                          := HCR
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 2200
Cost Organics                 := 150
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large class ship used for combat and system defense.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 2400
Cost Organics                 := 160
Cost Radioactives             := 160
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -20%
Ability 1 Val 1               := -20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 100%.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 8
Ability 3 Val 2 	      := 8
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 320
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large class ship used for combat and system defense.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 2600
Cost Organics                 := 180
Cost Radioactives             := 180
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -30%
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 120%.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (3) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernaut
Short Name                    := Juggernaut
Description                   := Large class ship used for combat and system defense.
Code                          := JN
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2400
Cost Minerals                 := 2800
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -50%
Ability 1 Val 1               := -50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 200%.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (4) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Colony Ship Large
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 760
Cost Minerals                 := 250
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Advanced Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 55%.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 1100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 100
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Resupply Ship
Short Name                    := Resupply Ship
Description                   := Ship has custom mount that reduces size of resupply component components used to resupply other ships in a fleet. 
Code                          := RSS
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Star - Unstable
Ability 2 Descr               := Ship must be in a fleet in order to resupply the fleet. There must be a star within the system.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 400% easier to hit in combat. Not a good weapons platform.
Ability 3 Val 1               := -400
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Ship uses a mount that reduces size of spaceyard component.
Code                          := RSS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2305
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 1
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS1
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 2
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS2
Primary Bitmap Name           := ResourceStation2
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outpost
Short Name                    := Outpost
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := OP
Primary Bitmap Name           := Outpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 5%
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shipyard
Short Name                    := Shipyard
Description                   := Orbital structure that is used to build star ships.
Code                          := SY
Primary Bitmap Name           := Shipyard
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 450
Cost Minerals                 := 500
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 10%
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital observation structure and for both planetary and fixed space defense structure.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 25%.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 20%
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 10
Ability 4 Val 2 	      := 10
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 400
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly as a fixed defensive space structure and orbital planetary defense base.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 300
Cost Organics                 := 3000
Cost Radioactives             := 300
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 100%
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 15
Ability 4 Val 2 	      := 15
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 600
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used as an orbital habitat, system base, shipyard, or for planetary defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 500
Cost Organics                 := 5000
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 150%.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 200%
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 25
Ability 4 Val 2 	      := 25
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 1000
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := Infantry are mainly used as a police force.  They offer limited protection against invasion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for infantry is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 35
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Pod
Short Name                    := Shuttle Pod
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SPod
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Racial Trait
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 1
Short Name                    := Shuttle 1
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 2
Short Name                    := Shuttle 2
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT2
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 3
Short Name                    := Shuttle 3
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 50
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 300
Cost Minerals                 := 15
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 20
Cost Organics                 := 150
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 75
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 20
Cost Organics                 := 350
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Dominion Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Small ship used for exploration.
Code                          := Sc
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 800
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 1000
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Escort
Short Name                    := Heavy Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := HES
Primary Bitmap Name           := EscortHeavy
Alternate Bitmap Name         := EscortHeavy
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 1200
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small ship used for system and planet defense.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 1400
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DS
Primary Bitmap Name           := Ship6
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 1400
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer Heavy
Short Name                    := Destroyer Heavy
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DSH
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 550
Cost Minerals                 := 1800
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := LC
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 620
Cost Minerals                 := 2000
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 10%
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 45%.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := CR
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 720
Cost Minerals                 := 2200
Cost Organics                 := 150
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 8%
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := Large class ship used for combat and system defense.
Code                          := HCR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 850
Cost Minerals                 := 2400
Cost Organics                 := 160
Cost Radioactives             := 160
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large class ship used for combat and system defense.
Code                          := BCR
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 2600
Cost Organics                 := 180
Cost Radioactives             := 180
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large class ship used for combat and system defense.
Code                          := BB
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 2800
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -20%
Ability 1 Val 1               := -20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 100%.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 8
Ability 3 Val 2 	      := 8
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 320
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large class ship used for combat and system defense.
Code                          := DN
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 3000
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 9
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -30%
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 120%.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought Heavy
Short Name                    := Dreadnought Heavy
Description                   := Large class ship used for combat and system defense.
Code                          := DNH
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1450
Cost Minerals                 := 3200
Cost Organics                 := 220
Cost Radioactives             := 220
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 10
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -30%
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 120%.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernaut
Short Name                    := Juggernaut
Description                   := Large class ship used for combat and system defense.
Code                          := JN
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 3400
Cost Organics                 := 220
Cost Radioactives             := 220
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Ship Construction
Tech Level Req 2              := 11
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -50%
Ability 1 Val 1               := -50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 220%.
Ability 2 Val 1               := 220
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (3) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Colony Ship Large
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 760
Cost Minerals                 := 250
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Advanced Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 55%.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 1100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 100
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Resupply Ship
Short Name                    := Resupply Ship
Description                   := Ship has custom mount that reduces size of resupply component components used to resupply other ships in a fleet. 
Code                          := RSS
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Star - Unstable
Ability 2 Descr               := Ship must be in a fleet in order to resupply the fleet. There must be a star within the system.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 400% easier to hit in combat. Not a good weapons platform.
Ability 3 Val 1               := -400
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Ship uses a mount that reduces size of spaceyard component.
Code                          := RSS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2305
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 1
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS1
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 2
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS2
Primary Bitmap Name           := ResourceStation2
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outpost
Short Name                    := Outpost
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := OP
Primary Bitmap Name           := Outpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 5%
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shipyard
Short Name                    := Shipyard
Description                   := Orbital structure that is used to build star ships.
Code                          := SY
Primary Bitmap Name           := Shipyard
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 450
Cost Minerals                 := 500
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 10%
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital observation structure and for both planetary and fixed space defense structure.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 25%.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 20%
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 10
Ability 4 Val 2 	      := 10
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 400
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly as a fixed defensive space structure and orbital planetary defense base.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 300
Cost Organics                 := 3000
Cost Radioactives             := 300
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 100%
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 15
Ability 4 Val 2 	      := 15
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 600
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used as an orbital habitat, system base, shipyard, or for planetary defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 500
Cost Organics                 := 5000
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 150%.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 200%
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 25
Ability 4 Val 2 	      := 25
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 1000
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := Infantry are mainly used as a police force.  They offer limited protection against invasion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for infantry is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 35
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Pod
Short Name                    := Shuttle Pod
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SPod
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Federation Racial Trait
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 1
Short Name                    := Shuttle 1
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 2
Short Name                    := Shuttle 2
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT2
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 3
Short Name                    := Shuttle 3
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 50
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 300
Cost Minerals                 := 15
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 20
Cost Organics                 := 150
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 75
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 20
Cost Organics                 := 350
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Federation Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Small ship used for exploration.
Code                          := Sc
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 1000
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 1200
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small ship used for system and planet defense.
Code                          := FR
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 1400
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 1600
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 650
Cost Minerals                 := 1800
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 10%
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 45%.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 750
Cost Minerals                 := 2000
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 8%
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large class ship used for combat and system defense.
Code                          := BCR
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 950
Cost Minerals                 := 2200
Cost Organics                 := 150
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large class ship used for combat and system defense.
Code                          := BS
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 2400
Cost Organics                 := 160
Cost Radioactives             := 160
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -20%
Ability 1 Val 1               := -20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 100%.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 8
Ability 3 Val 2 	      := 8
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 320
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large class ship used for combat and system defense.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 2600
Cost Organics                 := 180
Cost Radioactives             := 180
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -30%
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 120%.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (3) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernaut
Short Name                    := Juggernaut
Description                   := Large class ship used for combat and system defense.
Code                          := JN
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 2800
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -50%
Ability 1 Val 1               := -50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 200%.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (4) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Colony Ship Large
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 760
Cost Minerals                 := 250
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Advanced Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 55%.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 1100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 100
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Resupply Ship
Short Name                    := Resupply Ship
Description                   := Ship has custom mount that reduces size of resupply component components used to resupply other ships in a fleet. 
Code                          := RSS
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Star - Unstable
Ability 2 Descr               := Ship must be in a fleet in order to resupply the fleet. There must be a star within the system.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 400% easier to hit in combat. Not a good weapons platform.
Ability 3 Val 1               := -400
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Ship uses a mount that reduces size of spaceyard component.
Code                          := RSS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2305
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 1
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS1
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 2
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS2
Primary Bitmap Name           := ResourceStation2
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outpost
Short Name                    := Outpost
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := OP
Primary Bitmap Name           := Outpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 5%
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shipyard
Short Name                    := Shipyard
Description                   := Orbital structure that is used to build star ships.
Code                          := SY
Primary Bitmap Name           := Shipyard
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 450
Cost Minerals                 := 500
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 10%
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital observation structure and for both planetary and fixed space defense structure.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 25%.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 20%
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 10
Ability 4 Val 2 	      := 10
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 400
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly as a fixed defensive space structure and orbital planetary defense base.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 300
Cost Organics                 := 3000
Cost Radioactives             := 300
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 100%
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 15
Ability 4 Val 2 	      := 15
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 600
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used as an orbital habitat, system base, shipyard, or for planetary defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 500
Cost Organics                 := 5000
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 150%.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 200%
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 25
Ability 4 Val 2 	      := 25
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 1000
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := Infantry are mainly used as a police force.  They offer limited protection against invasion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for infantry is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 35
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Pod
Short Name                    := Shuttle Pod
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SPod
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Racial Trait
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 1
Short Name                    := Shuttle 1
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 2
Short Name                    := Shuttle 2
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT2
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 3
Short Name                    := Shuttle 3
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 50
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 300
Cost Minerals                 := 15
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 20
Cost Organics                 := 150
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 75
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 20
Cost Organics                 := 350
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Ferengi Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Small ship used for exploration.
Code                          := Sc
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 220
Cost Minerals                 := 500
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 320
Cost Minerals                 := 1000
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := FR
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 1200
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for system and planet defense.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 1400
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer Heavy
Short Name                    := Destroyer Heavy
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DSH
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 1600
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Small ship used for early tactical combat and exploration.
Code                          := LCR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 720
Cost Minerals                 := 1800
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := Larger class ship used for combat and system defense.
Code                          := HCR
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := CruiserHeavy
Vehicle Type                  := Ship
Tonnage                       := 850
Cost Minerals                 := 2000
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 10%
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 45%.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := BCR
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 950
Cost Minerals                 := 2200
Cost Organics                 := 150
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 8%
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Cruiser
Short Name                    := War Cruiser
Description                   := Large class ship used for combat and system defense.
Code                          := WCR
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 2600
Cost Organics                 := 160
Cost Radioactives             := 160
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large class ship used for combat and system defense.
Code                          := BS
Primary Bitmap Name           := BloodWing2
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 2600
Cost Organics                 := 160
Cost Radioactives             := 160
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large class ship used for combat and system defense.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 2800
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Ship Construction
Tech Level Req 2              := 9
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -30%
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 120%.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernaut
Short Name                    := Juggernaut
Description                   := Large class ship used for combat and system defense.
Code                          := JN
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Juggernought
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 3000
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Ship Construction
Tech Level Req 2              := 10
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -50%
Ability 1 Val 1               := -50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 220%.
Ability 2 Val 1               := 220
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (3) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Colony Ship Large
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 760
Cost Minerals                 := 250
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Advanced Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 55%.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 1100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 100
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Resupply Ship
Short Name                    := Resupply Ship
Description                   := Ship has custom mount that reduces size of resupply component components used to resupply other ships in a fleet. 
Code                          := RSS
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Star - Unstable
Ability 2 Descr               := Ship must be in a fleet in order to resupply the fleet. There must be a star within the system.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat. Not a good weapons platform.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Ship uses a mount that reduces size of spaceyard component.
Code                          := RSS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 200% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -200
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 300% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -300
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 300% easier to hit in combat.
Ability 3 Val 1               := -300
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2305
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 300% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -300
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 300% easier to hit in combat.
Ability 3 Val 1               := -300
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 1
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS1
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 2
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS2
Primary Bitmap Name           := ResourceStation2
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outpost
Short Name                    := Outpost
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := OP
Primary Bitmap Name           := Outpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 5%
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shipyard
Short Name                    := Shipyard
Description                   := Orbital structure that is used to build star ships.
Code                          := SY
Primary Bitmap Name           := Shipyard
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 450
Cost Minerals                 := 500
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 10%
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital observation structure and for both planetary and fixed space defense structure.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 25%.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 20%
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 10
Ability 4 Val 2 	      := 10
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 400
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly as a fixed defensive space structure and orbital planetary defense base.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 300
Cost Organics                 := 3000
Cost Radioactives             := 300
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 100%
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 15
Ability 4 Val 2 	      := 15
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 600
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used as an orbital habitat, system base, shipyard, or for planetary defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 500
Cost Organics                 := 5000
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 150%.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 200%
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 25
Ability 4 Val 2 	      := 25
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 1000
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := Infantry are mainly used as a police force.  They offer limited protection against invasion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for infantry is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 35
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Pod
Short Name                    := Shuttle Pod
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SPod
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Racial Trait
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 1
Short Name                    := Shuttle 1
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 2
Short Name                    := Shuttle 2
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT2
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 3
Short Name                    := Shuttle 3
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 50
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 300
Cost Minerals                 := 15
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 20
Cost Organics                 := 150
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 75
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 20
Cost Organics                 := 350
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Klingon Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Small ship used for exploration.
Code                          := Sc
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 500
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 1000
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Heavy
Short Name                    := Escort Heavy
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ESH
Primary Bitmap Name           := EscortHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 360
Cost Minerals                 := 1200
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := FR
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 1400
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for system and planet defense.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 550
Cost Minerals                 := 1600
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer Heavy
Short Name                    := Destroyer Heavy
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DSH
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 1800
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Small ship used for early tactical combat and exploration.
Code                          := LCR
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 750
Cost Minerals                 := 2000
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Larger class ship used for combat and system defense.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 2200
Cost Organics                 := 150
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 10%
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 45%.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := BCR
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 2400
Cost Organics                 := 150
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 8%
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large class ship used for combat and system defense.
Code                          := BS
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 2600
Cost Organics                 := 160
Cost Radioactives             := 160
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Warbird
Short Name                    := Warbird
Description                   := Large class ship used for combat and system defense.
Code                          := WB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 2800
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -30%
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 120%.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernaut
Short Name                    := Juggernaut
Description                   := Large class ship used for combat and system defense.
Code                          := JN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Juggernought
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 3000
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Ship Construction
Tech Level Req 2              := 9
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -50%
Ability 1 Val 1               := -50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 220%.
Ability 2 Val 1               := 220
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (3) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Colony Ship Large
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 760
Cost Minerals                 := 250
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Advanced Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 55%.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 1100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 100
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Resupply Ship
Short Name                    := Resupply Ship
Description                   := Ship has custom mount that reduces size of resupply component components used to resupply other ships in a fleet. 
Code                          := RSS
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Star - Unstable
Ability 2 Descr               := Ship must be in a fleet in order to resupply the fleet. There must be a star within the system.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 400% easier to hit in combat. Not a good weapons platform.
Ability 3 Val 1               := -400
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Ship uses a mount that reduces size of spaceyard component.
Code                          := RSS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2305
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 1
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS1
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 2
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS2
Primary Bitmap Name           := ResourceStation2
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outpost
Short Name                    := Outpost
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := OP
Primary Bitmap Name           := Outpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 5%
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shipyard
Short Name                    := Shipyard
Description                   := Orbital structure that is used to build star ships.
Code                          := SY
Primary Bitmap Name           := Shipyard
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 450
Cost Minerals                 := 500
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 10%
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital observation structure and for both planetary and fixed space defense structure.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 25%.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 20%
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 10
Ability 4 Val 2 	      := 10
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 400
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly as a fixed defensive space structure and orbital planetary defense base.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 300
Cost Organics                 := 3000
Cost Radioactives             := 300
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 100%
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 15
Ability 4 Val 2 	      := 15
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 600
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used as an orbital habitat, system base, shipyard, or for planetary defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 500
Cost Organics                 := 5000
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 150%.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 200%
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 25
Ability 4 Val 2 	      := 25
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 1000
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := Infantry are mainly used as a police force.  They offer limited protection against invasion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for infantry is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Infantry
Short Name                    := Heavy Infantry
Description                   := Reman Infantry are mainly used as a heavy assualt force.  They offer limited protection against invasion.
Code                          := HIF
Primary Bitmap Name           := TroopInfantryHeavy
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 7
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for infantry is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 35
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Pod
Short Name                    := Shuttle Pod
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SPod
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Racial Trait
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 1
Short Name                    := Shuttle 1
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 2
Short Name                    := Shuttle 2
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT2
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 3
Short Name                    := Shuttle 3
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 50
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 300
Cost Minerals                 := 15
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 20
Cost Organics                 := 150
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 75
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 20
Cost Organics                 := 350
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Romulan Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Small ship used for exploration.
Code                          := Sc
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 1000
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 1200
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small ship used for system and planet defense.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 1400
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 1600
Cost Organics                 := 120
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 1800
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 10%
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 45%.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 750
Cost Minerals                 := 2000
Cost Organics                 := 140
Cost Radioactives             := 140
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 8%
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large class ship used for combat and system defense.
Code                          := BCR
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 2200
Cost Organics                 := 150
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large class ship used for combat and system defense.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 2400
Cost Organics                 := 160
Cost Radioactives             := 160
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -20%
Ability 1 Val 1               := -20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 100%.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 8
Ability 3 Val 2 	      := 8
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 320
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large class ship used for combat and system defense.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 2600
Cost Organics                 := 180
Cost Radioactives             := 180
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -30%
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 120%.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (3) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernaut
Short Name                    := Juggernaut
Description                   := Large class ship used for combat and system defense.
Code                          := JN
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 2800
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Racial Trait
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -50%
Ability 1 Val 1               := -50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 200%.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (4) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Colony Ship Large
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 760
Cost Minerals                 := 250
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Advanced Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 55%.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 1100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 100
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Resupply Ship
Short Name                    := Resupply Ship
Description                   := Ship has custom mount that reduces size of resupply component components used to resupply other ships in a fleet. 
Code                          := RSS
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Star - Unstable
Ability 2 Descr               := Ship must be in a fleet in order to resupply the fleet. There must be a star within the system.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 400% easier to hit in combat. Not a good weapons platform.
Ability 3 Val 1               := -400
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Ship uses a mount that reduces size of spaceyard component.
Code                          := RSS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2305
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 1
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS1
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 2
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS2
Primary Bitmap Name           := ResourceStation2
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outpost
Short Name                    := Outpost
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := OP
Primary Bitmap Name           := Outpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 5%
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shipyard
Short Name                    := Shipyard
Description                   := Orbital structure that is used to build star ships.
Code                          := SY
Primary Bitmap Name           := Shipyard
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 450
Cost Minerals                 := 500
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 10%
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital observation structure and for both planetary and fixed space defense structure.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 25%.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 20%
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 10
Ability 4 Val 2 	      := 10
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 400
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly as a fixed defensive space structure and orbital planetary defense base.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 300
Cost Organics                 := 3000
Cost Radioactives             := 300
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 100%
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 15
Ability 4 Val 2 	      := 15
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 600
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used as an orbital habitat, system base, shipyard, or for planetary defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 500
Cost Organics                 := 5000
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 150%.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 200%
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 25
Ability 4 Val 2 	      := 25
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 1000
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := Infantry are mainly used as a police force.  They offer limited protection against invasion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for infantry is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 35
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Pod
Short Name                    := Shuttle Pod
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SPod
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Racial Trait
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 1
Short Name                    := Shuttle 1
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 2
Short Name                    := Shuttle 2
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT2
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 3
Short Name                    := Shuttle 3
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 50
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 300
Cost Minerals                 := 15
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 20
Cost Organics                 := 150
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 75
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 20
Cost Organics                 := 350
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Tholian Racial Trait
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 500
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Major AI
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small ship used for system and planet defense.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 550
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Major AI
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 600
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Major AI
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 650
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Major AI
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 10%
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 45%.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 700
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Major AI
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 8%
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large class ship used for combat and system defense.
Code                          := BCR
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 750
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Major AI
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large class ship used for combat and system defense.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 800
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Major AI
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -20%
Ability 1 Val 1               := -20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 100%.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 8
Ability 3 Val 2 	      := 8
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 320
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large class ship used for combat and system defense.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 850
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Major AI
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -30%
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 120%.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (3) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Major AI Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Colony Ship Large
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 760
Cost Minerals                 := 250
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Major AI Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Advanced Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 55%.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Major AI Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 1100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Major AI Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 100
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Major AI Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Resupply Ship
Short Name                    := Resupply Ship
Description                   := Ship has custom mount that reduces size of resupply component components used to resupply other ships in a fleet. 
Code                          := RSS
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Star - Unstable
Ability 2 Descr               := Ship must be in a fleet in order to resupply the fleet. There must be a star within the system.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 400% easier to hit in combat. Not a good weapons platform.
Ability 3 Val 1               := -400
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Ship uses a mount that reduces size of spaceyard component.
Code                          := RSS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2305
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 1
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS1
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 2
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS2
Primary Bitmap Name           := ResourceStation2
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outpost
Short Name                    := Outpost
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := OP
Primary Bitmap Name           := Outpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 5%
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shipyard
Short Name                    := Shipyard
Description                   := Orbital structure that is used to build star ships.
Code                          := SY
Primary Bitmap Name           := Shipyard
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 450
Cost Minerals                 := 500
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 10%
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital observation structure and for both planetary and fixed space defense structure.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 25%.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 20%
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 10
Ability 4 Val 2 	      := 10
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 400
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly as a fixed defensive space structure and orbital planetary defense base.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 300
Cost Organics                 := 3000
Cost Radioactives             := 300
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 100%
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 15
Ability 4 Val 2 	      := 15
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 600
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used as an orbital habitat, system base, shipyard, or for planetary defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 500
Cost Organics                 := 5000
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 150%.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 200%
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 25
Ability 4 Val 2 	      := 25
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 1000
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := Infantry are mainly used as a police force.  They offer limited protection against invasion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for infantry is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 2
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 35
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 3
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Pod
Short Name                    := Shuttle Pod
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SPod
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Major AI
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 1
Short Name                    := Shuttle 1
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 2
Short Name                    := Shuttle 2
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT2
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 3
Short Name                    := Shuttle 3
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 50
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 300
Cost Minerals                 := 15
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 20
Cost Organics                 := 150
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 75
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 20
Cost Organics                 := 350
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Major AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 500
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Minor AI
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small ship used for system and planet defense.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 550
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Minor AI
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 20%
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 2
Ability 3 Val 2 	      := 2
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 80
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 600
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Minor AI
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 15%
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 3
Ability 3 Val 2 	      := 3
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 120
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 650
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Minor AI
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 10%
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 45%.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 700
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Minor AI
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 8%
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 5
Ability 3 Val 2 	      := 5
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large class ship used for combat and system defense.
Code                          := BCR
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 750
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Minor AI
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is 5%
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 80%.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 6
Ability 3 Val 2 	      := 6
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 240
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large class ship used for combat and system defense.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 800
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Minor AI
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -20%
Ability 1 Val 1               := -20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 100%.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 8
Ability 3 Val 2 	      := 8
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 320
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large class ship used for combat and system defense.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 850
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Minor AI
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Manuaverablity bonus for this hull size is -30%
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 120%.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 10
Ability 3 Val 2 	      := 10
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 400
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := Player should add three (3) warp nacelles to this class.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Minor AI Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Colony Ship Large
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 760
Cost Minerals                 := 250
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Minor AI Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Advanced Colonization
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 55%.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Minor AI Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 1100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Minor AI Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 100
Cost Organics                 := 1200
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Minor AI Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this ship is 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Resupply Ship
Short Name                    := Resupply Ship
Description                   := Ship has custom mount that reduces size of resupply component components used to resupply other ships in a fleet. 
Code                          := RSS
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Hull maintenance cost for this ship is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Star - Unstable
Ability 2 Descr               := Ship must be in a fleet in order to resupply the fleet. There must be a star within the system.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 400% easier to hit in combat. Not a good weapons platform.
Ability 3 Val 1               := -400
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Ship uses a mount that reduces size of spaceyard component.
Code                          := RSS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 100
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2305
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 500% easier to hit in combat.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 1
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS1
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Station 2
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RS2
Primary Bitmap Name           := ResourceStation2
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 200
Cost Organics                 := 1000
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type 		      := Launch/Recover Fighters
Ability 3 Descr 	      := Shuttle bay
Ability 3 Val 1 	      := 1
Ability 3 Val 2 	      := 1
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Ability 5 Type                := Star - Unstable
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outpost
Short Name                    := Outpost
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := OP
Primary Bitmap Name           := Outpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 5%
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shipyard
Short Name                    := Shipyard
Description                   := Orbital structure that is used to build star ships.
Code                          := SY
Primary Bitmap Name           := Shipyard
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 450
Cost Minerals                 := 500
Cost Organics                 := 1000
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 10%
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 2
Ability 4 Val 2 	      := 2
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 80
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital observation structure and for both planetary and fixed space defense structure.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 25%.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 20%
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 10
Ability 4 Val 2 	      := 10
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 400
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly as a fixed defensive space structure and orbital planetary defense base.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 300
Cost Organics                 := 3000
Cost Radioactives             := 300
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 50%.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 100%
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 15
Ability 4 Val 2 	      := 15
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 600
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used as an orbital habitat, system base, shipyard, or for planetary defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 500
Cost Organics                 := 5000
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Hull maintenance cost for this base is 150%.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Armor
Ability 3 Descr               := Thus hull has an armor rating of 200%
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Ability 4 Type 		      := Launch/Recover Fighters
Ability 4 Descr 	      := Shuttle bay
Ability 4 Val 1 	      := 25
Ability 4 Val 2 	      := 25
Ability 5 Type                := Cargo Storage
Ability 5 Descr               := 
Ability 5 Val 1               := 1000
Ability 5 Val 2               := 0
Ability 6 Type                := Star - Unstable
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := Infantry are mainly used as a police force.  They offer limited protection against invasion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for infantry is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 2
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 35
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mechanized Units
Tech Level Req 1              := 3
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance cost for mechanized armor is 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Pod
Short Name                    := Shuttle Pod
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SPod
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Minor AI
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 1
Short Name                    := Shuttle 1
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 2
Short Name                    := Shuttle 2
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT2
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle 3
Short Name                    := Shuttle 3
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this hull size is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 10
Cost Organics                 := 50
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 300
Cost Minerals                 := 15
Cost Organics                 := 100
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 20
Cost Organics                 := 150
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost for this structure is 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 10
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 75
Cost Minerals                 := 20
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 20
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 20
Cost Organics                 := 350
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Minor AI
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

=======================================================================================
*END*
=======================================================================================

